Computing

The New Computing Curriculum aims to develop both skills and knowledge in Computing and includes the craft of coding, from EYFS onwards – floor and screen turtles at KS1 to Scratch , Python at KS2.  Children learn about programming, data, algorithms and networks.  This enables children to develop an understanding of the principles of Computer Science.  They develop computational thinking and a focus on problem solving: using logic and ideas about systems, patterns (and pattern languages), abstraction and decomposition.

 

The new Computing Curriculum puts a clearer emphasis on three areas of learning:

 

Computer Science How computers work ,how to write algorithms and solve problems to eventually create a computer program.

Information Technology How data is represented and managed on computers.

Digital Literacy - How to understand digital information and interact with it safely and appropriately.

The aim of the new curriculum is to build an understanding of how computers work and how they can be used in pupil lives - both in their education and future employment enabling them to be good 21st Century Digital citizens.

Pupils have the opportunity to use technology within the class across a range of subjects and have access to both PC's and iPads.

Throughout the year pupils are also taught about how to keep themselves safe online and the importance of online safety both at school and at home .

 

Glossary of terms

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